﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class MeDialogManager : MonoBehaviour
{
	public MeDialog[] meDialogs;

	public void Awake() {
		if(meDialogs != null) {
			foreach(MeDialog dialog in meDialogs) {
				MeDialog.setDialog(dialog.name, dialog);
			}
		}
	}
}
